AI Insights · Timothy · April 2024
Top Down Games Performance in Latin America, Q1 2024
In Q1 2024, the top 5 top-down games in Latin America showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In the first quarter of 2024, the top five top-down games in Latin America displayed diverse performance metrics across downloads, revenue, and active users on a unified platform, according to data from Sensor Tower.
Brawl Stars from Supercell exhibited a robust performance throughout the quarter. Weekly revenue saw fluctuations, peaking at around $650K in the last week of March. Weekly downloads also showed a significant increase, reaching approximately 518K by the end of the quarter. The game's active user base grew steadily, starting at about 9.1M in early January and climbing to 13.2M by the end of March.
Clash Royale, another title from Supercell, experienced a mixed trend in revenue, with a high of roughly $439K in the first week of January and a low of $236K by the end of the month. Downloads for the game were more stable, with a peak of 408K in early January and ending the quarter at around 284K. Active user numbers remained relatively high, fluctuating between 25.4M and 29M throughout the quarter.
League of Legends: Wild Rift by Riot Games saw its weekly revenue peak at approximately $267K in mid-February, while weekly downloads remained relatively steady, with minor fluctuations around 50K-67K. The game's active user base saw a gradual decline, starting at 1M in early January and dropping to around 821K by the end of March.
Mobile Legends: Bang Bang from Shanghai Moonton Technology experienced a steady revenue trend, peaking at around $257K in the last week of March. Weekly downloads varied, reaching a high of 179K in late January. Active users showed some volatility, starting at 2.2M in early January and ending at around 1.9M by the end of the quarter.
MONOPOLY GO! by Scopely, Inc. had consistent revenue figures, with weekly earnings peaking at approximately $199K in the second week of January. Downloads saw a decline from 309K in early January to around 149K by the end of March. Active users also showed a downward trend, starting at 779K in early January and ending at around 639K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.